About me

Project Video Demos

Demonstrations made by me.

Work Experience

2020~2023 GameArk & StarMaker (http://www.kunlun.com/ & https://www.starmakerstudios.com/)

Technical Director & Product Producer

Responsible for game architecture, design, development, optimization and management of The Legend of Sword and Fairy(3D MMO RPG Mobile Game), Code S (3D RPG Mobile Game), One Piece(3D ARPG Mobile Game), StarMakerVR (VR Game); In charge of the recruitment and management technical center team.

Project

  • One Piece
  • StarMakerVR
    • Encapsulated the cross-platform VR development library (supports the expansion of various VR platforms)
    • Designed and implemented the framework of online Karaoke and social network
    • Constructed a VR development tool set, supporting an ordinary programmer to develop a VR game within a month
    • Supported dynamic module expansion of games (currently there are 4 games in StarMaker that can be added modules freely for expansion)
    • Demo Videos
  • The Legend of Sword and Fairy & Code S
    • Real-Time Lighting: Skill can light objects real-time
    • Environmental Rendering: Real-time weather system
    • Environmental Rendering: The terrain system supports more terrain textures
    • Environmental Rendering: Interactive vegetation
    • Render Performance: Reach the same performance of competitor while achieving better imagery
    • Demo Videos

2018~2020 360 Game (https://www.360.com)

Technical Director

Responsible for architecture design, technical framework construction, rendering effect and performance optimization, and R&D management of IP projects Mo Dao Zu Shi(3D RPG Mobile Game), Tokyo Ghoul(3D ARPG Mobile Game), The Legend of Heroes:Trails in the Sky(3D SRPG Mobile Game)

Project

  • Mo Dao Zu Shi
    • Build the production pipeline of AAA mobile games
    • Developed RPG combat framework
    • Demo Videos
  • The Legend of Heroes:Trails in the Sky
  • Tokyo Ghoul
    • Unity rendering effect and rendering performance optimization
    • Environment Rendering:Depth Fog and Height Fog Shader CGINC
    • Character Rendering:Cartoon PBR Shader
    • Post Process performance optimization
    • Demo Videos

2015~2018 Guangzhou Simulate Science and Technology Ltd.

Co-founder & CTO

In charge of server architecture design, R&D, operation and maintenance of Billionaire City (2D OpenWorld Build & Simulation Mobile Game), Jump Travel (3D Casual Social Mobile Game) and R&D management.

Project

  • Billionaire City
    • Obtained angel investment of 2 million dollars
    • Independently developed a set of simulation management + city construction big world server that supports high concurrency
    • Multiple featured by GooglePlay Store
    • Rated 9.0 on TapTap (TOP 1 Mobile Game Store in China)
  • Jump Travel
    • Developed a low-code game server framework, which can realize countless ultra-casual games through configuration

2013~2015 Multi-Entertainment Science and Technology Ltd.

Founder (CEO & CTO)

Responsible for the founding, fundraising, project setup, R&D, operation and management of the entire company

Project

  • Star Wars(3D TRPG Mobile Game)
    • Obtained angel investment of 200k dollars
    • Full-stack development, built a whole set of front-end and back-end frameworks that can support rollback alone
    • Developed Unity tools to support automation of art work process

2011~2013 Hainan Dongwangxianfeng Science and Technology Ltd. (http://cndw.com/)

Chief programmer of Game Server

In charge of the server architecture, R&D and management of Story of the Twin Dragons of Great Tang(RPG Web Game), Journey to the West:Conquering the Demons(ARPG Web Game)

Project

  • Story of the Twin Dragons of Great Tang
    • Designed and implemented the company’s first cache-based game server framework
    • Wrote 70% of server code
    • Launched on Tencent’s all platforms including QQ, QZone, QGame, 3366, with 800,000 online users active at the same time
    • Won the 2011 Top Ten New Web Game in 265G league table
  • Journey to the West:Conquering the Demons
    • The company’s first ARPG Web Game
    • Gained authorization from Stephen Chow’s to launch its same-name game of film Wild Journey to Conquer the Demons
    • Designed and implement the company’s first multi-threaded and high-concurrency real-time game server framework
    • Completed the server code writing for a whole set of character occupations, combat, skills, and levels alone

Other Experience

  • Translated and published the book Unity In Action, ranking Top 1 in the best-selling Amazon Game Development in four consecutive months.
  • Translated and published the book Unity Game Optimization, added a chapter to the third edition of original book
  • Owned 2.2K followers and 1.1M visits in China’s largest technical blog community
  • Tech consultant for Xinpai Media

Vision

Design, develop and build a great game!

Github

Kakashi’s github

作者

Kakashi

发布于

2022-05-02

更新于

2023-03-05

许可协议

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