About me
Project Video Demos
Demonstrations made by me.
- One Piece
- Combat Demo Shows What Could 2 People Do In One Month I finish this whole demo with one artist in one month from scratch.
- Combat Demo Shows Fighting With Mass Unit
Performance
. Support fighting with more than 100 units simultaneously in mobile end - Combat Demo Shows Fighting With Boss
AI & Fight System
. More tactics combat system and more natural BOSS AI. Programmers or Designers need little or no code to implement such a fight. - Demo Shows Exploring In OpenWorld
Open World
.Explore in open world as you wish in mobile end. - Skill Logic Editor
Skill System
. Powerfull skill editor support custom complex skill - Bullet Editor
Bullet System
. Powerfull bullet editor support custom complex bullet - Camera Mode Abstracter
Camera Mode Abstracter
help to switch camera mode in different game types (such as FPS,TPS,TopDown ACT etc) without any R&D costs - Sakazuki‘s Skill Preview
- The Legend of Heroes:Trails in the Sky
- Code S
- Combat Demo High performance volumetric fog in mobile end
- Environment Rain & Lightning
- Mo Dao Zu Shi
- Tokyo Ghoul
- StarMaker VR
- Art & Render Collection
Work Experience
2020~2023 GameArk & StarMaker (http://www.kunlun.com/ & https://www.starmakerstudios.com/)
Technical Director & Product Producer
Responsible for game architecture, design, development, optimization and management of The Legend of Sword and Fairy(3D MMO RPG Mobile Game), Code S (3D RPG Mobile Game), One Piece(3D ARPG Mobile Game), StarMakerVR (VR Game); In charge of the recruitment and management technical center team.
Project
- One Piece
- Established AAA mobile game workflow
- Designed and implemented Open World solutions
- Developed a set of low-code combat, AI and level system
- Demo Videos
- Combat Demo Shows What Could 2 People Do In One Month I finish this whole demo with one artist in one month from scratch.
- Combat Demo Shows Fighting With Mass Unit
Performance
. Support fighting with more than 100 units simultaneously in mobile end - Combat Demo Shows Fighting With Boss
AI & Fight System
. More tactics combat system and more natural BOSS AI. Programmers or Designers need little or no code to implement such a fight. - Demo Shows Exploring In OpenWorld
Open World
.Explore in open world as you wish in mobile end. - Skill Logic Editor
Skill System
. Powerfull skill editor support custom complex skill - Bullet Editor
Bullet System
. Powerfull bullet editor support custom complex bullet - Camera Mode Abstracter
Camera Mode Abstracter
help to switch camera mode in different game types (such as FPS,TPS,TopDown ACT etc) without any R&D costs - Sakazuki‘s Skill Preview
- StarMakerVR
- Encapsulated the cross-platform VR development library (supports the expansion of various VR platforms)
- Designed and implemented the framework of online Karaoke and social network
- Constructed a VR development tool set, supporting an ordinary programmer to develop a VR game within a month
- Supported dynamic module expansion of games (currently there are 4 games in StarMaker that can be added modules freely for expansion)
- Demo Videos
- The Legend of Sword and Fairy & Code S
- Real-Time Lighting: Skill can light objects real-time
- Environmental Rendering: Real-time weather system
- Environmental Rendering: The terrain system supports more terrain textures
- Environmental Rendering: Interactive vegetation
- Render Performance: Reach the same performance of competitor while achieving better imagery
- Demo Videos
- Combat Demo High performance volumetric fog in mobile end
- Environment Rain & Lightning
2018~2020 360 Game (https://www.360.com)
Technical Director
Responsible for architecture design, technical framework construction, rendering effect and performance optimization, and R&D management of IP projects Mo Dao Zu Shi(3D RPG Mobile Game), Tokyo Ghoul(3D ARPG Mobile Game), The Legend of Heroes:Trails in the Sky(3D SRPG Mobile Game)
Project
- Mo Dao Zu Shi
- Build the production pipeline of AAA mobile games
- Developed RPG combat framework
- Demo Videos
- The Legend of Heroes:Trails in the Sky
- Developed SRPG/ACT combat framework
- Demo Videos
- Tokyo Ghoul
- Unity rendering effect and rendering performance optimization
- Environment Rendering:Depth Fog and Height Fog Shader CGINC
- Character Rendering:Cartoon PBR Shader
- Post Process performance optimization
- Demo Videos
2015~2018 Guangzhou Simulate Science and Technology Ltd.
Co-founder & CTO
In charge of server architecture design, R&D, operation and maintenance of Billionaire City (2D OpenWorld Build & Simulation Mobile Game), Jump Travel (3D Casual Social Mobile Game) and R&D management.
Project
- Billionaire City
- Obtained angel investment of 2 million dollars
- Independently developed a set of simulation management + city construction big world server that supports high concurrency
- Multiple featured by GooglePlay Store
- Rated 9.0 on TapTap (TOP 1 Mobile Game Store in China)
- Jump Travel
- Developed a low-code game server framework, which can realize countless ultra-casual games through configuration
2013~2015 Multi-Entertainment Science and Technology Ltd.
Founder (CEO & CTO)
Responsible for the founding, fundraising, project setup, R&D, operation and management of the entire company
Project
- Star Wars(3D TRPG Mobile Game)
- Obtained angel investment of 200k dollars
- Full-stack development, built a whole set of front-end and back-end frameworks that can support rollback alone
- Developed Unity tools to support automation of art work process
2011~2013 Hainan Dongwangxianfeng Science and Technology Ltd. (http://cndw.com/)
Chief programmer of Game Server
In charge of the server architecture, R&D and management of Story of the Twin Dragons of Great Tang(RPG Web Game), Journey to the West:Conquering the Demons(ARPG Web Game)
Project
- Story of the Twin Dragons of Great Tang
- Designed and implemented the company’s first cache-based game server framework
- Wrote 70% of server code
- Launched on Tencent’s all platforms including QQ, QZone, QGame, 3366, with 800,000 online users active at the same time
- Won the 2011 Top Ten New Web Game in 265G league table
- Journey to the West:Conquering the Demons
- The company’s first ARPG Web Game
- Gained authorization from Stephen Chow’s to launch its same-name game of film Wild Journey to Conquer the Demons
- Designed and implement the company’s first multi-threaded and high-concurrency real-time game server framework
- Completed the server code writing for a whole set of character occupations, combat, skills, and levels alone
Other Experience
- Translated and published the book Unity In Action, ranking Top 1 in the best-selling Amazon Game Development in four consecutive months.
- Translated and published the book Unity Game Optimization, added a chapter to the third edition of original book
- Owned 2.2K followers and 1.1M visits in China’s largest technical blog community
- Tech consultant for Xinpai Media
Vision
Design, develop and build a great game!